TL;DR
- Three New Economy Games:
crash,cross, andminesjoin the economy module—high-tension, high-reward games your community can play with server currency. - Dashboard Goes V3: Three more dashboard pages and several major components have been converted to our new V3 design language.
- No More Stale Data: We eliminated a class of stale-cache bugs, so what you see is always the live state of your server.
- Twice as Fast to Boot: Startup time is down from roughly 11 minutes to about 5—meaning faster recoveries and less downtime after every deploy.
- Bug Fixes: Fixes across Purge, Blackjack, Nuke, and Verification.
What's new in the Economy module?
The headline of 3.0.1 is play. We're shipping three brand-new economy games that turn your server's currency into a source of real excitement:
- Crash: Watch the multiplier climb and cash out before it crashes. Pure nerve—wait too long and you lose it all.
- Cross: A run-the-gauntlet game where every step forward raises the reward and the risk.
- Mines: Reveal safe tiles to grow your winnings, but hit a mine and it's gone. How far will your community push their luck?
Each game plugs straight into your existing economy setup—no new configuration required. Members bet with the currency they already earn, and the house edge keeps your economy balanced.
What changed on the dashboard?
The V3 rollout continues. In this release we converted three more dashboard pages and several major components to the new V3 design system.
Consistent with our approach to the new UI, this is an intentional, page-by-page migration rather than a disruptive overnight switch. Each converted surface brings the same premium, performance-focused aesthetic you first saw on our landing page—now reaching deeper into the tools you use every day.
Why does it feel more responsive?
We eliminated a class of stale-cache bugs. Previously, the dashboard could occasionally show data that lagged behind the real state of your server. That's fixed. What you see is now the live, authoritative state—no more refreshing to confirm a change actually landed.
Faster boots, less downtime
Under the hood, we cut cold-start time roughly in half—from about 11 minutes down to around 5. Every deploy, restart, and recovery now completes in a fraction of the time, which translates directly into higher uptime and quicker returns to service when something needs to restart.
Bug fixes
This release also cleans up several issues across core modules:
- Purge: Resolved an issue affecting message purging.
- Blackjack: Fixed a button failure that could interrupt a game mid-hand.
- Nuke: Corrected a permissions check.
- Verification: Patched a verification flow issue.
What's next
3.0.1 is the continuous-deployment promise in action—new features, real performance wins, and steady fixes, all shipping without waiting for a monolithic release. Keep an eye on this space; there's plenty more on the way.
Have fun, and play responsibly.

